Weapons - One Handed
(see: Armor & Weapons > Weapons)
One Handed Weapons
One handed weapons are divided into two: heavy weapons and light weapons. Light weapons can be wielded as an off-hand weapon. When you wield a light weapon with your off-hand, you can only use its prepared action. Conversely, prepared actions of light weapons can't be used while they are wielded with the main hand.
Weapon | Damage | Weapon Precision | Range | Initiative Bonus |
---|---|---|---|---|
Hatchet | 25 | 0 | 1m | |
Curved Sword | 20 | 1 | 1m | |
Throwing Spear | 20 | 0 | 1m | |
Scepter | 20 | 0 | 5m | |
Wand | 20 | 0 | 5m | |
Shortsword | 20 | 1 | 1m | |
Dagger | 15 | 1 | 1m | +1 |
Unarmed | 10 | 1 | 1m | +1 |
Hatchet (Heavy)
- Chop
- Deals 25 physical damage.
- Hook
- Applies cracked armor until the end of this round.
Curved Sword (Heavy)
- Slash
- Deals 20 physical damage.
- Feint
- This attack's precision roll is made against Evasion.
- Deals 10 physical damage.
- You have a +1 bonus to precision roll of this attack.
Throwing Spear (Heavy)
- Aptitude: Strength
- Thrust
- Deals 20 physical damage.
- Sweep
- This attack's precision roll is made against Evasion.
- Deals 10 physical damage.
- Hits 3 squares in front of you.
Scepter (Heavy)
- (Projectile) Bolt
- Range: 5 meters
- Deals 20 magical damage.
- Blast
- Range: 5 meters
- This attack's precision rolls are made against Evasion.
- Create a magical orb, which falls to the ground and explodes, dealing 10 magical damage to all creatures within 1 meter radius.
Wand (Light)
- (Projectile) Bolt
- Range: 5 meters
- Deals 20 magical damage.
- Bind
- Range: 5 meters
- This attack's precision roll is made against Constitution.
- Immobilizes the target for (1 + C/4) rounds.
- (Prepared action) Magic Protection
- Gain (3 + P/3) temporary magical armor for the duration of this weapon attack.
Shortsword (Light)
- (Passive) Sidearm
- This weapon's properties allows it to be used as a sidearm.
- Skills rolls regarding the concealment of this weapon receive a +2 bonus.
- During your turns, you can use the Swap Weapon action to swap to your shortsword freely without using a rapid action.
- Swapping weapons in this way drops the previous weapon(s) onto the ground below you.
- Slash
- Deals 20 physical damage.
- Thrust
- This attack's precision roll is done against Evasion.
- Ignores weapon precision.
- Deals 15 physical damage, ignoring up to 10 physical armor.
- (Prepared action) Countering
- Next time a creature within range attacks you with a melee weapon, you also attack them.
- Ignores weapon precision.
- Deals 10 physical damage.
Dagger (Light)
- (Passive) Sidearm
- This weapon's properties allows it to be used as a sidearm.
- Skills rolls regarding the concealment of this weapon receive a +3 bonus.
- During your turns, you can use the Swap Weapon action to swap to your dagger freely without using a rapid action.
- Swapping weapons in this way drops the previous weapon(s) onto the ground below you.
- Stab
- Deals 15 physical damage.
- Double Slash
- Ignores weapon precision.
- Deals 10 physical damage.
- You attack the target twice.
- (Prepared action) Backstab
- Next time a flanked foe within your reach is attacked by an ally, you also attack them.
- Deals 10 physical damage.
Unarmed (Light)
- Punch
- Deals 10 physical damage.
- Stunning Blow
- This attack's precision roll is made against Constitution.
- Stuns the target for 1 round.
- (Prepared action) Disorienting Blow
- This attack's precision roll is made against Constitution.
- Ignores weapon precision.
- Attack the next foe who moves into, within or out of melee range, applying 1 round of disoriented.