Weapons - One Handed

One Handed Weapons

One handed weapons are divided into two: heavy weapons and light weapons. Light weapons can be wielded as an off-hand weapon. When you wield a light weapon with your off-hand, you can only use its prepared action. Conversely, prepared actions of light weapons can't be used while they are wielded with the main hand.

Weapon Damage Weapon Precision Stealth Range
Hatchet 25 0 0 1 meter
Cavalry Sword 20 +1 0 1 meter
Javelin 20 0 -1 1 meter
Scepter 20 0 0 5 meters
Wand 20 0 0 5 meters
Shortsword 20 +1 0 1 meter
Dagger 15 +1 0 1 meter
Unarmed 10 +1 0 1 meter

Hatchet (Heavy)

Attributes
Melee weapon, throwable
0 weapon precision
Action Chop (basic weapon attack)
Roll against Parry
Range: 1 meter
Deals 25 physical damage.
Action Hook
Roll against Parry
Range: 1 meter
Applies cracked armor for 1 round.

Cavalry Sword (Heavy)

Attributes
Melee weapon
+1 weapon precision
Action Slash (basic weapon attack)
Roll against Parry
Range: 1 meter
Deals 20 physical damage.
Action Feint
Roll against Evasion
Range: 1 meter
You have a +1 bonus to precision roll of this attack.
Deals 10 physical damage.

Javelin (Heavy)

Attributes
Melee weapon, throwable
0 weapon precision
-1 stealth penalty
Action Thrust (basic weapon attack)
Roll against Parry
Range: 1 meter
Deals 20 physical damage.
Action Sweep
Roll against Evasion
Hits 3 squares in front of you
Each successful attack deals 10 physical damage.

Scepter (Heavy)

Attributes
Ranged weapon
0 weapon precision
Action Bolt (basic weapon attack)
Roll against Warding
Range: 5 meters
Deals 20 magical damage.
Action Blast
Roll against Evasion
Range: 5 meters
Create a magical explosion, hitting all creatures within a 1 meter radius.
Each successful attack deals 10 magical damage.

Wand (Light)

Attributes
Ranged weapon
0 weapon precision
Action Bolt (basic weapon attack)
Only usable when wielded with main hand.
Roll against Warding
Range: 5 meters
Deals 20 magical damage.
Action Bind
Only usable when wielded with main hand.
Roll against Constitution
Range: 5 meters
Immobilizes the target for rounds.
Prepared action Magic Protection
Only usable when wielded with off-hand.
Gain temporary magical armor.

Shortsword (Light)

Attributes
Melee weapon, throwable
+1 weapon precision
Passive Sidearm
Skill rolls regarding the concealment of this weapon receive a +2 bonus.
During your turns, you can use the swap weapon action to swap to this weapon freely without using a rapid action.
Swapping weapons in this way drops the previous weapon(s) onto the ground below you.
Action Slash (basic weapon attack)
Only usable when wielded with main hand.
Roll against Parry
Range: 1 meter
Deals 20 physical damage.
Action Thrust
Only usable when wielded with main hand.
Roll against Evasion
Range: 1 meter
Ignores weapon precision.
Deals 15 physical damage, ignoring up to 5 physical armor.
Prepared action Countering
Only usable when wielded with off-hand.
Roll against Parry
Ignores weapon precision.
Next time a creature within range attacks you with a melee weapon, you also attack them.
Deals 10 physical damage.

Dagger (Light)

Attributes
Melee weapon, throwable
+1 weapon precision
Passive Sidearm
Skill rolls regarding the concealment of this weapon receive a +3 bonus.
During your turns, you can use the swap weapon action to swap to this weapon freely without using a rapid action.
Swapping weapons in this way drops the previous weapon(s) onto the ground below you.
Action Stab (basic weapon attack)
Only usable when wielded with main hand.
Roll against Parry
Range: 1 meter
Deals 15 physical damage.
Action Double slash
Only usable when wielded with main hand.
Roll against Parry
Range: 1 meter
Ignores weapon precision.
Make two attacks, each dealing 10 physical damage.
Prepared action Backstab
Only usable when wielded with off-hand.
Roll against Parry
Next time a foe you are flanking is attacked, you also attack them.
Deals 15 physical damage.

Unarmed (Light)

Attributes
Melee weapon
+1 weapon precision
Action Punch (basic weapon attack)
Only usable when wielded with main hand.
Roll against Parry
Range: 1 meter
Deals 10 physical damage.
Action Stunning blow
Only usable when wielded with main hand.
Roll against Constitution
Range: 1 meter
Applies stunned to the target for 1 round.
Prepared action Disorienting blow
Only usable when wielded with off-hand.
Roll against Constitution
Attack the next foe who moves into, within or out of melee range.
Applies 1 round of disoriented.