Weapons - Off Hand
(see: Armor & Weapons > Weapons)
Off-hand Weapons
Weapon attacks tagged (Passive) are passive abilities which work only when the weapon is actively wielded in your off-hand.
| Weapon | Parry | Warding | Physical Armor | Magical Armor | Weapon Precision | Stealth |
|---|---|---|---|---|---|---|
| Shield | +1 | 0 | +5 | 0 | -1 | -1 |
| Focus | 0 | +1 | 0 | +5 | -1 | -1 |
| Charm | 0 | 0 | 0 | 0 | +1 | 0 |
| Warhorn | 0 | 0 | 0 | 0 | 0 | 0 |
| Light Weapon | 0 | 0 | 0 | 0 | 0 | 0 |
Shield
- (Rapid action) Projectile Defense
- You have quarter cover against physical projectile attacks for 1 round.
- (Rapid action) Shield Bash
- Deals 5 physical damage.
Focus
- (Rapid action) Projectile Defense
- You have quarter cover against magical projectile attacks for 1 round.
- (Projectile) (Rapid action) Focus Ray
- Range: (2 + C/2) meters.
- Shoot a ray that deals 3 magical damage. Potency bonus to this attack's damage is halved.
Charm
- (Passive) Weapon Precision Bonus
- A wielded charm gives a +1 bonus to weapon precision.
Warhorn
- (Passive) Playing Horn
- This weapon's abilities affect all allies who can hear you.
- Allies who can't hear you are not affected by your warhorn.
- Being stunned, falling or going prone, diving underwater or becoming unavailable to use techniques in any way stops the bonuses granted by this weapon.
- (Action) "Alacrity"
- Allies within range gain quickened for (1 + C/4) rounds.
- (Action) "Persistence"
- Choose a debilitating status effect. Allies are cured of this debilitating status effect.