Weapons - Off Hand
(see: Armor & Weapons > Weapons)
Off-hand Weapons
Weapon attacks tagged (Passive) are passive abilities which work only when the weapon is actively wielded in your off-hand.
Weapon | Parry | Warding | Physical Armor | Magical Armor | Weapon Precision | Initiative |
---|---|---|---|---|---|---|
Shield | 1 | 5 | 0 | -1 | ||
Focus | 1 | 5 | 0 | -1 | ||
Charm | 1 | |||||
Warhorn | 0 | |||||
Light Weapon | 0 |
Shield
- (Rapid action) Projectile Defense
- You have quarter cover against physical projectile attacks until the start of your next turn.
- (Rapid action) Shield Bash
- Ignores weapon precision.
- Deals 5 physical damage.
Focus
- (Rapid action) Projectile Defense
- You have quarter cover against magical projectile attacks until the start of your next turn.
- (Projectile) (Rapid action) Focus Ray
- Range: (2 + C/2) meters.
- Ignores weapon precision.
- Shoot a ray that deals 3 magical damage. Potency bonus to this attack's damage is halved.
Charm
- (Passive) Weapon Precision Bonus
- A wielded charm gives a +1 bonus to weapon precision.
Warhorn
- (Passive) Playing Horn
- Allies who can't hear you are not affected by your warhorn.
- Being stunned, falling or going prone, diving underwater or becoming unavailable to use techniques in any way stops the bonuses granted by this weapon.
- (Action) "Alacrity"
- Allies within 5 meters gain a bonus (1 + P/4) to their initiative for (1 + C/4) rounds.
- (Action) "Persistence"
- Allies within 5 meters can ignore a debilitating status effect of their choosing for 1 round.