Weapons - Off Hand

Off-hand Weapons

Weapon attacks tagged (Passive) are passive abilities which work only when the weapon is actively wielded in your off-hand.

Weapon Parry Warding Physical Armor Magical Armor Weapon Precision Stealth
Shield +1 0 +5 0 -1 -1
Focus 0 +1 0 +5 -1 -1
Charm 0 0 0 0 +1 0
Warhorn 0 0 0 0 0 0
Light Weapon 0 0 0 0 0 0

Shield

Attributes
Melee weapon
-1 weapon precision
Rapid action Shield bash (basic weapon attack)
Roll against Parry
Range: 1 meter
Deals 5 physical damage.
Rapid action Projectile defense
You have quarter cover against physical projectile attacks for 1 round.

Focus

Attributes
Ranged weapon
-1 weapon precision
Rapid action Focus ray (basic weapon attack)
Roll against Warding
Range: 3 meters
Projectile. Shoot a ray that deals 5 magical damage. Potency bonus to this attack's damage is halved.
Rapid action Projectile defense
You have quarter cover against magical projectile attacks for 1 round.

Charm

Passive Weapon precision bonus
A wielded charm gives a +1 bonus to weapon precision.

Warhorn

Attributes
Support weapon
0 weapon precision
-2 stealth penalty
Passive Playing horn
This weapon's abilities affect all allies who can hear you, allies who are unable to hear are not affected by your warhorn.
Being stunned, falling or going prone, diving underwater or becoming unavailable to use techniques in any way stops the bonuses granted by this weapon.
Action "Alacrity"
Hearing range
Allies within range gain quickened for rounds.
Action "Persistence"
Hearing range
Choose a debilitating status effect. Allies are unaffected by that status effect for 1 round.