Path of Warriors
Masters of Weaponry
Many professions require extensive training with weapons and armor: professional soldiers, bounty hunters, raiders and more. Some of them are lone wolves who rely only on brute force, some know a difficult task requires strong allies and some can even use magic. However, they have one common trait: they are very skilled when it comes to down to combat.
Abilities
| Level | Ability |
|---|---|
| 1 | Critical Training |
| 3 | Weapon Expertise |
| 5 | Keen Rejuvenation |
| 7 | Armor Expertise |
| 10 | Veteran Combatant |
High Base Health
Your base health is 80.
Critical Training
If you roll an unmodified 10 on a precision roll of a damaging ability, you deal (5 + P/2) bonus damage with that ability if it hits. This can happen multiple times per round.
Additionally, you can choose to activate this ability as a part of a basic weapon attack by spending 3 energy.
Weapon Expertise
During your turns, you can swap weapons without a rapid action by spending 1 energy.
Keen Rejuvenation
Your critical training triggers on an unmodified roll of 9 or above, and you gain 1 energy if you successfully hit with your ability.
Instead of dealing bonus damage with critical training, you can choose to gain regeneration for 2 hits.
Armor Expertise
When you gain temporary armor of one type, you also gain an equal amount of the other type for the same duration.
Veteran Combatant
When performing a single-target damaging ability, your critical training triggers on an unmodified roll of 8 or above.
Instead of dealing bonus damage with critical training, you can choose to apply exposed for 1 round.
Techniques
Brutal Attack
Category: Modification
Execution Time: Special
Cost: 1 energy
Effect
You can choose to activate this technique as a part of a damaging basic weapon attack.
This attack gains a +5 bonus to its damage, but receives a -2 penalty to its precision rolls.
Crushing Charge
Category: Modification
Against: Constitution
Execution Time: Special
Cost: 3 energy
Duration: 1 round
Effect
You can choose to activate this technique when you take the charge special action.
At the end of this charge, this attack additionally applies stunned to the target for the duration.
Defensive Strike
Category: Modification
Execution Time: Special
Cost: 1 energy
Duration: 1 round
Effect
You can choose to activate this technique as a part of a damaging basic weapon attack, except for with the charge special action.
Choose a resistance. You gain a +1 bonus to this resistance against attacks from this target for the duration.
Double Opportunity
Category: Modification
Execution Time: Special
Cost: 2 energy
Effect
You can choose to activate this technique when you use a prepared action.
This prepared action can trigger twice instead of once. You can instead spend 4 energy to have your prepared action trigger three times.
Extend Preparation
Category: Modification
Execution Time: Special
Cost: 1 energy
Effect
You can choose to activate this technique when you use a prepared action.
This prepared action lasts until your next turn.
Graze
Category: Modification
Against: Constitution
Execution Time: Special
Cost: 2 energy
Effect
You can choose to activate this technique when you take the sever special action.
The bleeding is applied with a duration of 1 hit if this attack misses.
Hamstring
Category: Modification
Against: Constitution
Execution Time: Special
Cost: 2 energy
Duration: (1 + C/3) rounds
Effect
You can choose to activate this technique when you attempt a damaging basic weapon attack.
This attack also applies slowed for the duration.
Reaching Attack
Category: Modification
Execution Time: Special
Cost: 1 energy
Effect
You can choose to activate this technique as a part of a damaging basic weapon attack.
If it is a melee attack, its range is increased by 1 meter.
If it is a ranged attack, its range is increased by (2 + C/2) meters.
Stability
Category: Defense
Execution Time: Rapid action
Cost: 2 energy
Duration: (1 + C/2) rounds
Effect
For the duration of this technique, you gain 5 temporary health and surefooted.
Tackling Charge
Category: Modification
Against: Parry
Execution Time: Special
Cost: 3 energy
Effect
You can choose to activate this technique when you take the charge special action.
At the end of this charge, you tackle your target instead of making a weapon attack.
You can keep pushing your target for up to (2 + P/4) meters without changing directions.
When you stop pushing, the creature falls prone and takes 15 physical damage.