Instead of focusing on their personal growth, some choose to share their time, training and effort with their pets. While these people are sometimes called "masters", most of those specialized in this common branch of combat are, in actuality, "tamers" or even "summoners" depending on the nature of their pet.
Choose a pet category when you take this branch from the list below. Your pet inherits your initiative order, level, potency and control. It takes its turn right after you, and uses its basic weapon attack unless you tell it to do something else. When your pet falls below 1 health, it will run away and hide if possible. In this case, it will not be available for combat for (d4 + 4) hours. Otherwise, normal summoning rules apply.
Pets can take a variety of forms, but they fall into the main categories below:
Striker Pets
Tough Pets
Sharpshooter Pets
Scout Pets
Category: Offense
Against: Parry
Execution Time: Rapid action
Cost: 2 energy
Range: 5 meters
Duration: (1 + C/3) rounds
Effect
Your pet tries to distract the target. A distracted creature is considered flanked for the duration.
Your pet does not attack this round.
Category: Utility
Execution Time: Action
Cost: Special
Duration: (30 - 2 x C) minutes
Effect
Your pet helps you or another creature search or find an item of a certain description by using its sense of smell, sight, hearing or touch. Your pet assists the search for the duration. For each point of energy spent on this technique, the next relevant skill roll gains a +1 bonus.
Category: Modification
Against: Constitution
Execution Time: Rapid action
Cost: 2 energy
Range: Pet's range
Duration: (1 + C/4) rounds
Effect
Direct your pet to attack your target's eyes. Your pet's basic weapon attack done within this round applies blinded for the duration of this technique.
Category: Offense
Against: Parry
Execution Time: Action
Cost: 1 energy
Range: 1 meter
Effect
Target a prone creature. Your pet grabs this creature and drags it towards you up to (2 + P/3) meters, dealing 5 armor-ignoring damage per meter dragged.
Your pet does not attack this round.
Category: Defense
Execution Time: Rapid action
Cost: Special
Effect
Your pet tries to heal itself. For every point of energy spent for this ability, your pet heals for (4 + d4) health. You can spend points of energy up to your potency.
Your pet does not attack this round.
Category: Offense
Against: Parry
Execution Time: Rapid action
Cost: 4 energy
Range: 2 meters
Effect
Your pet pounces on the target, making them fall prone.
Your pet does not attack this round.
Category: Offense
Execution Time: Rapid action
Cost: 2 energy
Effect
Your pet takes the charge special action. If your pet is a sharpshooter pet, it is instead quickened for 1 round.
Category: Offense
Against: Evasion
Execution Time: Rapid action
Cost: 2 energy
Effect
For this round, your pet's movement speed drops to zero but it attacks two foes adjacent to it, dealing half damage after armor to each.