Any object or place of immense power can be considered an icon: be it an eternal fireplace, a ceremonial weapon, a runestone or a mighty beast. Practicers of this type of magic are followers of their icon and they use symbolic manifestations of it to perform techniques called "rituals".
Choose an icon when you take this branch. You receive a small object representing it in return, called a totem. You can recall your totem to yourself as an action. A totem can be partially or fully destroyed, making it lose its powers. A destroyed totem magically restores itself within at most 12 hours depending on the degree of damage it suffered. Your totem can be used in a variety of ways:
If you are in the vicinity of your icon, your totem stops functioning. Instead, you can receive power from your icon directly:
Rituals of icon magic are techniques with two special properties:
Category: Utility
Execution Time: Rapid action
Cost: 1 energy
Effect
Your currently active ritual also affects you for 3 rounds.
Category: Defense
Against: Evasion
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
Create an area of banishment. Make a precision roll against any creature who end their turn within this area. If this roll succeeds, that creature is pushed (1 + P/4) meters away from the center of this area.
Creature already in this area's center is unaffected.
Category: Offense
Against: Evasion
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
Manifest your icon's destructive power, creating an area of harm. Make a precision roll against any creature who moves into, out of or within this area. On success, those creatures take a combined 3 magical damage per meter they willingly moved within this area, at the end of this turn. Potency bonus to this ability's damage is halved.
Category: Defense
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
This ritual does not require precision rolls.
Your icon's magic dulls and weakens the weapons of creatures within radius. Creatures within this area deal 5 less damage with weapon attacks.
Category: Modification
Execution Time: Special
Cost: 2 energy
Effect
You can use this technique as you start performing a ritual. This ritual's radius is doubled, but lasts only (1 + C/2) rounds.
Category: Offense
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
This ritual does not require precision rolls.
Your icon strengthens the weapons of creatures within the area, granting their weapon attacks (1 + P/2) bonus damage.
Category: Utility
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
This ritual does not require precision rolls.
Your icon casts a shadow to the area within radius, improving effectiveness of taking cover by one step:
1. No cover becomes quarter cover
2. Quarter covers become half cover
3. Half covers become full cover
4. Full covers break line of sight
Category: Utility
Execution Time: Full-turn action
Cost: 6 energy
Radius: (2 + C/4) meters
Duration: 1 hour
Effect
This ritual does not require precision rolls.
Objects within the radius are enhanced with your icon's magic. Creatures within the area gain 5 temporary physical armor for 1 round at the start of their turns, while other objects become twice as resistant to damage and breaking.